Notes from Andy Budd’s UserTesting Webinar
📆
My notes from Andy Budd’s UserTesting webinar entitled Defeat the status quo - how to run the perfect digital project.
Deconstructing project failure
- The difficult part is the doing
- Project kick off is already too late, seeds have already been sown for failure
- Starting is crucial
- Define the problems early
Problem: Selling the project
- e.g. time since re-design
- “this time it’s going to be different”
- Overselling is a risk – stakeholders expectations are high
Problem: Estimation bias - humans are terrible at estimating the potential issues (failure)
- resources
- design blockers
Solution: Become product rather than project centric
- learning cycle is too short with large/long projects
- start moving budgets into smaller changes - opex rather than capex
- shorter iterations, continuous cycles
- manage expectations more easily
Problem: We estimate at the point in the project when we know the least
- ballpark figure becomes the budget
- ballpark referred to later on
Problem: We didn’t have the right people in the room
- understanding organisations
- different value places into the involvement in the process
- involve the right people - the product team; developers, designers etc
- planning poker exercise{:target="_blank"} for user stories
- timing is key
Solution: A good scoping phase
- explain the discovery stage
- talk to customers, stakeholders
- use personas, user journey maps, user stories
- trial and error
- sell back to the organisation
- manage expectations
Problem: Technology is surprisingly opinionated
- generic technology is opinionated
- opinions are baked into technology
- this has a knock-on effect
Problem: Selecting your technology platform too early can paint you into a corner
- added too early from a list of requirements
- CTOs love shopping and tech
- suppliers are great at selling tech
- miss-sold tech is rampant - once invested the flaws start to show
- hard to turn back once invested
Solution: Design from the outside in
- design user journeys
- prototype
- then approach tech
Problem: Agile isn’t a cure-all
- you have company buy-in but …
- challenging in it’s own right
- successfully modern waterfall approach can work
- huge commitment going full-agile
- agile is an all-in company approach
- certainty to stakeholders on delivering
- difficult for ‘command and control’ teams
- referred to as “fragile”
- agile is cross-team and consensus agreement
Solution: Try being agile (lowercase a)
- start with critical project
- start slow and small
- develop stakeholder understanding
- building culture
- refer to the agile manifesto{:target="_blank"}
Problem: Scope creep
- agile allows for scope creep
- new priorities, market change, timeline change
- bloated if not controlled
Solution: A kick-ass product manager with real authority
- being there 100%
- real ownership of the product and decisions
- continuous feedback to the company
- needs to be in-house
- hard to find
- sits between UX design, tech, business
- understands goals, budgets, user experience
- mediator between teams
- unique and valuable
- clear governance structure/program in place
- senior stakeholders own the outcomes but not the output - decides on the what not the how
Problem: Organisational silos
- improve efficiency
- breeds knowledge gaps
- design » dev handover void and process misunderstanding
- demoralising for any group within the organisation
Solution: Product teams and cross functional pairing
- work as product teams
- involve everyone
- user stories - a snapshot of a conversation and decision as a group
- shared understanding
Question: How should cross functional pairing change over a project duration or multiple sprints?
- Use your best judgement
- It depends on the project, stage and team
- Irrelevant if the teams are already committed to the culture
Problem: A talented but inexperienced team
- soft skills matter
- broad experience make great designers
Solution: Get external help and perspective
- bring in freelancers, agency, coaches
- share the risk
- bring in and work with the internal team
- mentorship
- extract the talent
Problem: You select the agency on pitch
- pitfalls when working with them
- big pitches = big promises
- underquote to please - sometimes intentional, sometimes not
Solution: Try working with them first
- they challenge you
- paid pitches
- solve a problem together
- bring teams together to discover relationships
- try a design sprint and integrate teams
Design is a culture problem
- change the way you do business
- hard for one person to change the whole culture
- find allies
Thanks for a very insightful talk Andy{:target="_blank"}. Thanks to UserTesting{:target="_blank"} for hosting the free webinar.
Like this post? Share it