Tagging: Recruitment

  1. A Comprehensive Guide to Accessible User Research: Part 2 – Recruitment and Preparation

    @BrianGrellmann’s second blog post of a series about taking an inclusive approach to accessibility in design research.

    Things to consider:

    • Recruitment
    • Recruit a mix of disabilities and assistive technology
    • There will be overlap (Intersectionality) - focus on access needs and technology used
    • Stimulus
    • Ensure the fidelity and execution of the testing stimulus is accessible to those who are testing it (functional HTML = assistive technologies)

    Recruitment examples:

    • Generative / Discovery research - broad approach for variety of disabilities, assistive technologies, behaviours.
    • Iterative design - focus on matching participants and prototypes, broader inclusion of access needs across studies.
    • Evaluative research - more specific to cover a a variety of disabilities and assistive technologies.

    Accessibility all the way:

    • Telepresence software, consent forms, surveys, PDFs should all be accessible.
    • Lab / testing location and furniture accessibility.
    • Be prepared and allow for more time to make any alterations of specific requests.
  2. Five dysfunctions of ‘democratised’ research. Part 1 – Speed trumps validity

    @leisa’s calls out the tradeoffs of compromising speed with validity, the first of five research dysfunctions.

    It’s not a coincidence that people usually start with ‘build’ and rushing to MVP when talking about the ‘learn, build, measure’ cycle.

    What do we mean by validity? In the simplest terms, it is the measure of how well our research understands what we intend for it to understand.

    […] if the work that results from your research findings is going to take more than one person more than a week to implement, it might be worth increasing the robustness of your research methodology to increase confidence that this effort is well spent.