Tagging: Accessibility

  1. AAA – An accessibly audit

    I was supposed to take the day off today. Instead I put my #GADD money where my mouth is and spent a couple of hours running an initial accessibility audit on my website using the Sa11y bookmarklet https://sa11y.netlify.app #accessibility #a11y

  2. Design X Stories: Customise

    Some really unique approaches to customisation in product design to increase creativity, collaboration and create more accessible and inclusive products for a diverse range of customers.

    Links to context and related content:

    • https://vuild.co.jp/en/projects/
    • https://www.whatdesigncando.com/stories/misaki-tanaka-on-making-sustainable-fashion-more-inclusive/
  3. A Comprehensive Guide to Accessible User Research: Part 2 – Recruitment and Preparation

    @BrianGrellmann’s second blog post of a series about taking an inclusive approach to accessibility in design research.

    Things to consider:

    • Recruitment
    • Recruit a mix of disabilities and assistive technology
    • There will be overlap (Intersectionality) - focus on access needs and technology used
    • Stimulus
    • Ensure the fidelity and execution of the testing stimulus is accessible to those who are testing it (functional HTML = assistive technologies)

    Recruitment examples:

    • Generative / Discovery research - broad approach for variety of disabilities, assistive technologies, behaviours.
    • Iterative design - focus on matching participants and prototypes, broader inclusion of access needs across studies.
    • Evaluative research - more specific to cover a a variety of disabilities and assistive technologies.

    Accessibility all the way:

    • Telepresence software, consent forms, surveys, PDFs should all be accessible.
    • Lab / testing location and furniture accessibility.
    • Be prepared and allow for more time to make any alterations of specific requests.
  4. A Comprehensive Guide to Accessible User Research: Part 1 – Project Planning

    @BrianGrellmann’s first blog post of a series about taking an inclusive approach to accessibility in design research.

    Things to consider:

    • Goals
      • Continuous research with fewer participants or dedicated research with more participants (former is better)
    • Fatigue
      • Longer sessions ~90mins
      • Review the session design to avoid fatigue
    • Budget
      • Potentially a harder recruit, allow for more recruitment time and incentive cost
    • Location
      • Some labs may have specific accessibility software but need to be accessible
      • Paricipant’s home/workplace offer more contextual insight to other access needs
      • Location of test incurs more travel cost
      • Remote tests must use accessible software and ability to capture audio (screenreader)