Collecting
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TBM 17/53: Measuring to Learn vs. Measuring to Conform
@johncutlefish on the intent and boundaries of measurement.
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In search of a simpler Twitter experience
Inspired by @craigmod’s tweet about using Twitter’s search to improve the experience I had a bit of a play myself.
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TBM 50/53: The Curse of Success Metrics
@johncutlefish shares his observations of why teams find success metrics challenging and how to help them make more impactful progress.
- Uncertainty is a good thing, it means there is opportunity to learn and make change.
- Be flexible. Follow the spirit of experimentation and try something different.
- Create a culture of safe failure and encouraged learning.
Consider the term "success metric". We've already jinxed the effort. We are already afraid of failing and learning.
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Setting up a Raspberry Pi as a bridged wireless access point
@Raspberry_Pi’s straightforward guide for getting wifi into those hard to reach places using a Pi as an access point.
Since the lockdown I’ve had to be inventive in my home working setup to overcome wifi dead zones.
Our garden office is one such place. Although we’ve got an ethernet cable installed I sometimes forget to manually switch off wifi and it’s generally a faff. I’ve also got one of those new MacBooks with just USB-C ports so plugging is going to be yet another adapter. We’re also just out of reach of the home wifi meaning our mobiles fall back onto mobile data, racking up pretty big data bills.
Since I had Raspberry Pi 3b+ awaiting it’s next duty and a bit of spare time over the festive break, I followed this excellent tutorial to setup setup an access point. It worked a treat!
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A Comprehensive Guide to Accessible User Research: Part 2 – Recruitment and Preparation
@BrianGrellmann’s second blog post of a series about taking an inclusive approach to accessibility in design research.
Things to consider:
- Recruitment
- Recruit a mix of disabilities and assistive technology
- There will be overlap (Intersectionality) - focus on access needs and technology used
- Stimulus
- Ensure the fidelity and execution of the testing stimulus is accessible to those who are testing it (functional HTML = assistive technologies)
Recruitment examples:
- Generative / Discovery research - broad approach for variety of disabilities, assistive technologies, behaviours.
- Iterative design - focus on matching participants and prototypes, broader inclusion of access needs across studies.
- Evaluative research - more specific to cover a a variety of disabilities and assistive technologies.
Accessibility all the way:
- Telepresence software, consent forms, surveys, PDFs should all be accessible.
- Lab / testing location and furniture accessibility.
- Be prepared and allow for more time to make any alterations of specific requests.
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A Comprehensive Guide to Accessible User Research: Part 1 – Project Planning
@BrianGrellmann’s first blog post of a series about taking an inclusive approach to accessibility in design research.
Things to consider:
- Goals
- Continuous research with fewer participants or dedicated research with more participants (former is better)
- Fatigue
- Longer sessions ~90mins
- Review the session design to avoid fatigue
- Budget
- Potentially a harder recruit, allow for more recruitment time and incentive cost
- Location
- Some labs may have specific accessibility software but need to be accessible
- Paricipant’s home/workplace offer more contextual insight to other access needs
- Location of test incurs more travel cost
- Remote tests must use accessible software and ability to capture audio (screenreader)
- Goals
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Progressively enhance your life. Become fault tolerant today!
Progressively enhance your life. Become fault tolerant today!
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Webbed Briefs
@heydonworks’ snack-sized videos about the web and its technologies.
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WCAG for designers
@gerireid’s designer’s accessibility checklist for working toward WCAG standards.
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The A - Z of alternative words
A guide of alternative words to use to improve reading comprehension.